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Talent Management 2008
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Talent Management Magazine Summer 2017
In this issue, HR professionals and senior management from different well-known companies across a wide range of industries share their opinions focusing on how to facilitate an effective human resource management by adopting sophisticated digital technologies and social media, in order to outplay its competitors.
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HR Trend
NetDragon Announces 2017 Second Quarter and Interim Financial Results

30 Aug 2017

Profitability Achieved in 1H 2017

On the back of Record-high Revenue in Q2

HONG KONG, Aug. 30, 2017 /PRNewswire/ -- NetDragon Websoft Holdings Limited ('NetDragon' or the 'Company'; Hong Kong Stock Code: 777), a global leader in building internet communities, today announced its financial results for the second quarter and the first half of 2017. NetDragon's management team will hold a conference call and webcast at 6:30pm Hong Kong time on 30 August 2017 to discuss the results and recent business developments.

Mr. Dejian Liu, Chairman of NetDragon, commented: "We are delighted that NetDragon delivered strong results for the second quarter in 2017, achieving record-high revenue of approximately RMB1.1 billion for the quarter. Our games business brought robust growth as we executed our strategy to leverage our successful IP. Our education business also performed exceptionally well as a result of fast growing adoption of interactive classroom technologies, and our market leadership position in both developed and emerging markets where in various major markets we were number one in market share[1]."

"Our games business continued its momentum during the second quarter, as evidenced by the popularity of our flagship games Eudemons Online and Heroes Evolved. In addition, mobile versions of our games continued to be a major growth driver for our business with revenues increasing 53.0% year-over-year."

"Our education business delivered a strong performance across the board in the second quarter. While developed markets continued to grow in size, which represents the majority share of our revenue composition, we are excited to see traction in emerging markets where as a global market leader in learning technologies, we have become the leading candidate in these markets to capitalize on many sizable revenue opportunities.  We are also on track with our online monetization strategy and we expect to launch our Social Commerce platform by the end of 2017. In China, our signed sales order in the second quarter is over five times higher than the same quarter last year, as we begin to win broad based adoption of our products by schools and teachers. We have also scaled to an installed user base of over 450,000 teachers for our flagship software 101 Education PPT to date, including 220,000 new teachers in the second quarter alone. We are expecting an acceleration of user acquisition and user engagement as the new academic year starts in September."

"We are glad to announce that NetDragon achieved a turnaround in its profitability, with profit attributable to owners of the Company at RMB71.4 million for the second quarter and RMB25.8 million for the first half. Lastly, we are excited to have JumpStart join the NetDragon family. With this strategic acquisition, we are looking forward to capitalizing on the unique opportunities in IPs and B2C user acquisition."

2017 Q2 Financial Highlights

  • Revenue was RMB1,061.8 million, representing a 34.9% increase year-over-year.
  • Revenue from the games business was RMB403.9 million, representing 38.0% of the Company's total revenue, registered a 36.1% increase year-over-year.
  • Revenue from the education business was RMB636.3 million, representing 59.9% of the Company's total revenue, registered a 32.5% increase year-over-year.
  • Gross profit was RMB587.5 million, representing a 34.3% increase year-over-year.
  • Core segmental profit[2] from the games business was RMB165.3 million, representing a 66.4% increase year-over-year.
  • Core segmental loss[2] from the education business was RMB31.4 million, representing a 64.2% decrease year-over-year.
  • Non-GAAP operating profit[3] was RMB93.3 million, representing a 231.9% increase year-over-year.

2017 First Half Financial Highlights

  • Revenue was RMB1,775.3 million, representing a 30.7% increase year-over-year.
  • Revenue from the games business was RMB802.4 million, representing a 38.2% increase year-over-year.
  • Revenue from the education business was RMB934.1 million, representing a 22.9% increase year-over-year.
  • Gross profit was RMB1,033.3 million, representing a 31.8% increase year-over-year.
  • Core segmental profit[2] from the games business was RMB334.1 million, representing a 72.5% increase year-over-year.
  • Core segmental loss[2] from the education business was RMB189.2 million, representing a 14.4% decrease year-over-year.
  • Profit attributable to owners of the Company was RMB25.8 million as compared to loss attributable to owners of the Company of RMB42.9 million for the same period last year.
  • The company declared an interim dividend of HK$ 0.10 per share for the six months ended 30 June 2017.

2017 Q2 Gaming Operational Metrics

  • Monthly Average Revenue Per User ("ARPU") was approximately RMB410, a 49.1% increase year-over-year.
  • Average Concurrent Users ("ACU") were approximately 325,000, an 8.2% decrease year-over-year.
  • Peak Concurrent Users ("PCU") were approximately 701,000, an 11.3% decrease year-over-year.
  • Active Paying Accounts ("APA") were approximately 618,000, a 4.8% increase year-over-year.

Segmental Financial Highlights


FY2017Q2

FY2017Q1

FY2016Q2

(RMB '000)

Gaming

Education

Gaming

Education

Gaming

Education

Revenue

403,904

636,306

398,501

297,771

296,697

480,107

Gross Profit

377,898

204,609

377,275

68,563

279,736

155,803

Gross Margin                                   

93.6%

32.2%

94.7%

23.0%

94.3%

32.5%

Core Segmental Profit (Loss)[2]

165,349

(31,425)

168,761

(157,799)

99,356

(87,695)

Segmental Operating Expenses[4]







-       Research and development

(103,633)

(94,831)

(99,527)

(88,960)

(82,060)

(91,390)

-       Selling and marketing

(47,480)

(97,713)

(49,638)

(94,338)

(37,732)

(95,323)

-       Administrative

(68,038)

(32,698)

(65,871)

(36,104)

(66,586)

(39,090)

Games Business

The Company's games business continued to achieve a robust performance in the second quarter, with revenue at RMB403.9 million, a 36.1% increase year-over-year, and core segmental profit at RMB165.3 million, a 66.4% increase year-over-year. This is the third consecutive quarter that the Company has registered over 20% year-over-year revenue growth for its games business.  In addition, ARPU and APA strengthened with a year-over-year increase of 49.1% and 4.8% respectively. We have also seen a strong increase in our Monthly Active Users ("MAU") and Daily Active Users ("DAU") of 44.9% and 16.8%, respectively, in Q2 on a year-over-year basis.

Eudemons Online continues to perform exceptionally well. The newly launched expansion pack for Eudemons Online received excellent feedback in the market with pre-paid monthly income reaching over RMB100 million in May and June. The continued strong performance of Eudemons Online PC and pocket version over the last several quarters demonstrates the effectiveness of our user engagement strategy that has raised the revenue level of this IP to a new level. Not only is this sustainable, but it is expected to increase significantly as more new games are being developed under the Eudemons brand. Heroes Evolved, our other flagship IP, also continued to receive very positive recognition by our players. Its pocket version is ranked as the 'top three downloaded mobile game' on Tencent Open Platform for seven consecutive months with over six million Monthly Active Users (MAU).

Looking forward, we are excited by our strong pipeline of new game launches in the second half of the year including our new Eudemons mobile game developed in partnership with Kingsoft and Tiger Knight (which was officially launched in August on the Tencent Wegame Platform in China). Heroes Evolved pocket version is also expected to start ramping up revenue in the third quarter as we move to capitalize on the significant user base of this game that we have developed since its official launch in December 2016.

Education Business

Our international education business delivered a remarkable second quarter with revenue at RMB590.1 million, representing a 30.0% increase year-over-year over an already strong second quarter of 2016. This is on the back of global market share gains across major markets including the US, UK, Eastern & Central Europe and Central Asia. We are also seeing a fast-growing addressable market fuelled by rapid advancement of interactive classroom technologies in both developed and emerging markets. As a result of operating leverage and more streamlined operations, our international education business achieved a significant turnaround with operating profitability in both the second quarter and the first half of this year. Second quarter operating profits of Promethean, our international education subsidiary, was RMB78.6 million.

In China, our domestic education business continued to pick up momentum as our second quarter revenue increased by 77.1% year over year. Our China sales backlog, representing signed sales order to be delivered to or validated by the customers, was over RMB230 million as of 30 June 2017. Our user acquisition strategy is on track as we pushed teacher training programs nationwide across a large span of cities and provinces. This resulted in an installed user base of over 450,000 teachers for our flagship software 101 Education PPT to date, which includes 220,000 new teachers in the second quarter alone. As we prepare for the start of the academic year in September, we expect to see an acceleration of new user acquisition in the coming months that paves the way towards our goal of achieving one million teacher acquisition by the end of 2017. We also expect to see user engagement pick up after the new school year starts.

Looking forward, we expect our momentum to continue in both international and domestic education markets. Specifically, we expect to see increasing traction in the emerging markets in the second half of the year. In addition, we will continue to move forward our social commerce monetization strategy and expect to launch this platform in the fourth quarter of this year, which will lead to significant online revenue next year. As for the domestic market, we will continue to scale our revenue and online users in the second half of the year.

Last but not least, in July, the Company successfully acquired JumpStart -- a Los Angeles based provider of educational products that specializes in creative and educational games for K-12 children. JumpStart has built very impressive and popular educational games that are extremely valuable additions to NetDragon's product offerings. This strategic acquisition will open up tremendous opportunities for the Company to offer innovative and world-class learning products to our users globally.

Management Conference Call

NetDragon will host a management conference call with a PowerPoint presentation and webcast to review its second quarter and interim financial results on 30 August 2017 at 6:30 p.m. Hong Kong time.

Details of the live conference call are as follows:

International Toll

+65-6713-5090

US Toll Free

+1-866-519-4004

Hong Kong Toll Free

800-906-601

China Toll Free (for fixed line users)

800-819-0121

China Toll Free (for mobile users)

400-620-8038

Passcode

NetDragon

A live and archived webcast of the conference call will be available on the Investor Relations section of NetDragon's website at http://www.netdragon.com/investor/ir-webcasts.shtml. Participants in the live webcast should visit the aforementioned website 10 minutes prior to the call, then click on the icon for "2017 Interim Results Conference Call" and follow the registration instructions.

About NetDragon Websoft Holdings Limited

NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities. Established in 1999, NetDragon is a vertically integrated, cutting-edge R&D powerhouse with a highly successful track record which includes the development of flagship MMORPGs including Eudemons Online, Heroes Evolved (formerly known as Calibur of Spirit) and Conquer Online. The company also established China's number one online gaming portal, 17173.com, and China's most influential smartphone app store platform, 91 Wireless, which was sold to Baidu in 2013 in what was at the time the largest Internet M&A transaction in China. Being China's pioneer in overseas expansion, NetDragon also directly operates a number of game titles in over 10 languages internationally since 2003. In recent years, NetDragon has emerged as a major player in the global online and mobile learning space as it works to leverage its mobile Internet technologies and operational know-how to develop a game-changing learning ecosystem. For more information, please visit www.netdragon.com.

For investor enquiries, please contact:

NetDragon Websoft Holdings Limited
Ms. Maggie Zhou
Senior Director of Investor Relations
Tel.: +852 2850 7266 / +86 591 8754 3120
Email: maggie@nd.com.cn 
Website: ir.netdragon.com

CONDENSED CONSOLIDATED STATEMENT OF PROFIT OR LOSS AND OTHER COMPREHENSIVE INCOME

FOR THE THREE MONTHS AND SIX MONTHS ENDED 30 JUNE 2017






Three Months Ended


Six Months Ended


30/06/2017


31/03/2017


30/06/2017


30/06/2016


(Unaudited)


 (Unaudited)


(Unaudited)


(Unaudited)

 and restated)


RMB '000


  RMB '000


RMB '000


RMB '000









Revenue

1,061,808


713,442


1,775,250


1,358,544

Cost of revenue

(474,332)


(267,639)


(741,971)


(574,673)









Gross profit

587,476


445,803


1,033,279


783,871

Other income and gains

26,999


10,526


37,525


78,762

Selling and marketing expenses

(146,452)


(146,038)


(292,490)


(256,991)

Administrative expenses

(172,600)


(172,253)


(344,853)


(353,725)

Development costs

(202,445)


(193,806)


(396,251)


(347,162)

Other expenses and losses

(12,647)


(4,559)


(17,206)


(23,418)

Share of losses of associates

(211)


(195)


(406)


(530)

Share of loss of a joint venture

(46)


(7)


(53)


-









Operating profit (loss)

80,074


(60,529)


19,545


(119,193)









Interest income on pledged bank deposits

706


-


706


-

Exchange gain (loss) on secured bank borrowings and convertible preferred shares

1,630


249


1,879


(4,149)

Net gain on convertible preferred shares

1,744


5,218


6,962


95,841

Net (loss) gain on disposal of held-for-trading investment

(36)


71


35


-

Net gain on held-for-trading investment

-


23


23


1,010

Finance costs

 

(2,538)


(2,189)


(4,727)


(4,768)









Profit (loss) before taxation

81,580


(57,157)


24,423


(31,259)









Taxation

(15,599)


(15,911)


(31,510)


(12,974)









Profit (loss) for the period

65,981


(73,068)


(7,087)


(44,233)









Other comprehensive income (expense) for the period, net of income tax:








Items that may be reclassified subsequently to profit or loss:








Exchange differences arising on translation of foreign operations

8,427

 


3,435

 


11,862

 


(45,250)

 

Fair value (loss) gain on available-for-sale investment

(8,328)


388


(7,940)


(3,448)









Other comprehensive income (expense) for the period

99


3,823


3,922


(48,698)









Total comprehensive income (expense) for the period

66,080


(69,245)


(3,165)


(92,931)









Profit (loss) for the period attributable to: to:








-Owners of the Company

71,443


(45,666)


25,777


(42,894)

-Non-controlling interests

(5,462)


(27,402)


(32,864)


(1,339)










65,981


(73,068)


(7,087)


(44,233)









Total comprehensive income (expense) attributable to:








-Owners of the Company

69,921


(42,425)


27,496


(85,004)

-Non-controlling interests

(3,841)


(26,820)


(30,661)


(7,927)










66,080


(69,245)


(3,165)


(92,931)










RMB cents


RMB cents


RMB cents


RMB cents

Earnings (loss) per share








-Basic

14.40


(9.20)


5.20


(8.68)

-Diluted

14.40


(9.20)


5.20


(8.68)


 

 

 

CONDENSED CONSOLIDATED STATEMENT OF FINANCIAL POSITION

AS AT 30 JUNE 2017






     30 June 2017


31 December 2016


(Unaudited)


(Audited)


RMB'000


RMB'000

Non-current assets




Property, plant and equipment

1,346,782


1,284,494

Prepaid lease payments

 

506,068


509,018

Investment properties

60,147


57,964

Intangible assets

708,402


722,498

Interests in associates

16,377


16,783

Interest in a joint venture

17,947


X

Available-for-sale investments

20,304


17,883

Loan receivables

21,188


20,477

Trade receivables

7,741


11,490

Deposits made for acquisition of property, plant and equipment
  and equipment

14,210


14,585

Goodwill

345,508


338,237

Deferred tax assets

3,571


3,445


3,068,245


2,996,874





Current assets




Properties under development

73,265


55,429

Inventories

103,452


125,285

Prepaid lease payments

6,003


6,003

Loan receivables

12,523


13,712

Trade receivables

545,621


351,693

Amounts due from customers for contract work

10,634


10,640

Other receivables, prepayments and deposits

160,516


121,564

Amounts due from related companies

1,748


1,704

Amounts due from associates

1,875


8,561

Tax recoverable

393


3,281

Held-for-trading investment

-


151,783

Restricted bank balance

13,611


-

Pledged bank deposits

145,486


411

Bank deposit

-


55,496

Bank balances and cash

817,892


876,532


1,893,019


1,782,094

Assets classified as held for sale

11,238


-


1,904,257


1,782,094





Current liabilities




Trade and other payables

606,952


531,757

Amounts due to customers for contract work

3,595


988

Provisions

41,910


45,876

Deferred income

91,680


84,567

Amount due to a related company

7


978

Amounts due to associates

415


4,558

Convertible preferred shares

94,699


104,101

Secured bank borrowings

199,735


29,000

Income tax payable

27,262


18,364


1,066,255


820,189





Net current assets

838,002


961,905

Total assets less current liabilities

3,906,247


3,958,779









Non-current liabilities




Other payables

4,611


5,582

Provisions

1,763


1,702

Deferred tax liabilities

122,519


123,218


128,893


130,502





Net assets

3,777,354


3,828,277









Capital and reserves




Share capital

36,631


36,571

Share premium and reserves

3,790,355


3,817,258





Equity attributable to owners of the Company

3,826,986


3,853,829

Non-controlling interests

(49,632)


(25,552)


3,777,354


3,828,277

 

 

 

[1] Based on report issued by Futuresource dated 14 August 2017, incorporating actual Q2 shipment volumes of the Company.

[2] Core segmental profit (loss) figures are derived from the Company's reported segmental profit (loss) figures (presented in accordance with Hong Kong Financial Reporting Standard 8 ("HKFRS 8") but exclude non-core/operating, non-recurring or unallocated items including government grants, fair value change and finance cost of financial instruments and fair value change of convertible preferred shares.

[3] To supplement the consolidated results of the Company prepared in accordance with Hong Kong Financial Reporting Standards ("HKFRSs"), the use of non-GAAP operating profit measure is provided solely to enhance the overall understanding of the Company's current financial performance. The non-GAAP operating profit measure is not expressly permitted measure under HKFRSs and may not be comparable to similarly titled measure for other companies. The non-GAAP operating profit of the Company excludes share-based payments expense and amortisation of intangible assets arising on acquisition of subsidiaries.

[4] Segmental operating expenses exclude unallocated expenses/income such as depreciation, amortisation and exchange gain (loss) that have been grouped into SG&A categories on the Company's reported consolidated financial statements but cannot be allocated to specific business segments for purpose of calculating the segmental profit (loss) figures in accordance with HKFRS 8.



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